In brief, we will push some changes to code in our client repository. In the image to the left, you can see an image outlining the process we’re about to set up. The IngredientsĬontinuous Deployment in a nutshell, for 22d2 For 22d2, the project we’ll be using as an example, we have a development and a production environment, and our continuous deployment pipeline means that those two environments will keep themselves up to date, without much oversight. Also, it allows you to very easily have multiple environments running in parallel. late at night when there aren’t a lot of users online), and you won’t need to have a large team there to watch over the deployment. It also means you can schedule deployments for random times (e.g. Spending less energy deploying your application will pay off in the long run. There are a number of benefits to setting up a streamlined continuous deployment system. The better the continuous deployment of a system, the easier it is to get a change that has been made to the code live to the hands of the users. What is Continuous Deployment?Ĭontinuous deployment is a phrase used in software development that refers to the concept of streamlining releases of software. Now that I have a business of my own, I’ve started making continuous deployments for them to carry on the tradition. When I was younger, I used to visit my grandmother’s house, and she would always have deliciously efficient continuous deployment pipelines put out for all the children to enjoy. Today, we’ll be going step-by-step on how to set up continuous deployment for a Unity WebGL production build. Last time, we discussed the basics of how to ensure that Unity WebGL can run in a production environment, and now it’s time to dive further into that topic.
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